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Motivational Design

Group discussing the role of motivation in design and how designers can better support their own motivation and that of their clients and customers.

Website: http://www.fergusbisset.com/blog/category/motivational-design/
Members: 17
Latest Activity: Nov 9

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Fergus Bisset

Motivation and Design 7 Replies

Thought I'd start things off with a couple of straightforward questions, would really welcome any thoughts we might have on these issues... Motivation is described as the 'direction and energisation…

Tagged: behaviour, energy, psychology, motivation

Started by Fergus Bisset. Last reply by Fergus Bisset Oct 2.

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Fergus Bisset Comment by Fergus Bisset on October 4, 2009 at 1:28pm
That would be brilliant Matt - I would really appreciate that as I do all the time and comments you've shared on this thus far, insight from people like yourself who are 'in the field' as it were, is so value for helping refine these tools/documents - thank you!
Matt Currie Comment by Matt Currie on October 4, 2009 at 2:39am
Hi all - I'd made a few comments on this topic over on http://www.fergusbisset.com/blog/2009/09/21/motivational-design-personas/ and would like to join in the ongoing conversation that's happening here.

First a quick intro: I'm a service designer (currently employed in the public sector) passionate about creating service experiences that delight people, deliver profit and sustain our physical and social environments. I live and work in Hamilton, New Zealand.

I've only recently made a real entrance into the social media realm as a design thinker, so please excuse me for just "dropping in" on this conversation (I'm a little unsure on social media etiquette).

Fergus - I've checked out iteration 2 of the motivational personas framework and feel it's lost a bit of usefulness for me (over iteration 1). Hard to put my finger on exactly why that is, but I find that there's a lot going on now with multiple layers of info - a lot to interpret.

If it would be helpful to you, I can look at the diagram some more and come back with some more specific thoughts...
Fergus Bisset Comment by Fergus Bisset on October 2, 2009 at 2:30pm
Wow Adam - my mother is a singing enthusiast so I am used to anecdotes and metaphors of the singing variety - but that one in particular...awesome!

Thanks again for your comments, I really think you (and Theo...) are onto something with that point, I guess I'll need to go and ponder that a little to see how that integrates, if at all. But I think in principle you are right...it's always easier to be demotivated by people who you think should be on the same wavelength as you....I've experienced that this week myself. Whereas, as you say, if someone is obviously being obtuse or from another planet, they are easier to distance yourself emotionally from.

Increasingly I see that middle area as the area of 'engagement', almost the area where designers play the most significant role, helping people in at one side and hopefully helping move them towards the right of the image. But I think as you say, in it's current representation it is perhaps a bit vague - I think I need to dig deeper into there to clarify it yet further.

Think I might also go and hunt for some lit. on emotional contagion...thank you. Yet another example where performance is such a useful tool and metaphor for exploring the field of design, thank you!
Adam StJohn Lawrence Comment by Adam StJohn Lawrence on October 2, 2009 at 2:10pm
Hi Fergus,

I like the new version a lot - though I don't immediately see what the left ("observed" etc) column is telling me.

In my work, this stuff is crucial. A service design which is not well over to the right of the chart will not stick, and if it is not extreme right edge, it will not grow. The problem is, the behaviour associated with a lot of the midfield levels is very similar - and easy to confuse. Worse, someone who is going through the motions can very easily "infect" people who are more self-motivated.

This may seem a bit esoteric, but I just came out of a masterclass with the singer Theo Beckmann (most googleworthy). He had us holding one note while he played or sang others. Notes that were very different to ours were no real problem, even if they were disharmonic. But the semitones above and below our target note were really seductive. It sounded almost like our note, but was that little bit easier... and soon sucked us off track. Sometimes I think motivation work is like this. It's not the scowler in the corner who is the problem, but the guy who is just a little less motivated than me..

Cheers

Adam
Fergus Bisset Comment by Fergus Bisset on October 2, 2009 at 1:55pm
The original link explaining a bit more about my justification for this can be found here: http://www.fergusbisset.com/blog/2009/10/01/framework-of-motivated-behaviour/
Fergus Bisset Comment by Fergus Bisset on October 2, 2009 at 1:46pm
I have just iterated the next visualisation of my research into Motivation, both as a tool to test and consolidate my own thinking, but also so that I can share with you more easily what I perceive as the role of Motivation in Design succinctly.

This differs from the previous document I posted in that it is starting to acknowledge the question most users and designers might have once they understand something, ok so how do I use it? It also maps the model of motivation I have adopted against more established or existing ideas of which I'm sure some of you will have heard such as 'Flow State'. As with all my work posted so far, it's early days - would really welcome your thoughts on this framework:

Motivational_Framework_v0.1_FergusBisset.png

- Is it useful?
- Is it accurate?
- How does it fit with how you might already perceive motivation in your work as a designer, is it more or less specific than any methods you might already use?

Original Link:

I'm really keen that this should develop into an ongoing discussion, so let me know if you completely disagree, don't understand, don't see the value of this - it'll be really useful for my own learning (and hopefully everyone else's!!)
Fergus Bisset Comment by Fergus Bisset on September 21, 2009 at 2:32pm
Adam,
I really appreciate your time in commenting on the pdf, this iteration one so will take on board your comments as I draft no.2.

I agree greater distinction is required between WHY? and HOW? is required but the point that you've raised regarding these two questions is exactly the distinction I was aiming to make...

Obviously the difference between why a user or designer does something and how they do it has a profound impact on their motivation and engagement with a product, system or service and is a fundamental usability issue in it's own right. - If it's too difficult to associate the WHY? and HOW? then people won't bother and will thus exhibit demotivated behaviour.

That said and as I explored in my previous comment, I think there is a fine line between making things straightforward for people and not challenging them enough - if people are not challenged they don't reflect on their abilities. This can result in them feeling like they haven't learned anything or developed their skills, which in the long term is as much a barrier to behavioural change.

This idea can also be found in the literature on flow state and also related to the 'performance analogy' we discussed earlier.

Thanks again for your feedback and contributions to this fascinating discussion. :-)

Ferg
Adam StJohn Lawrence Comment by Adam StJohn Lawrence on September 21, 2009 at 2:24pm
Fergus:

"Furthermore, how does this idea fit with the common trend in the industrial era of 'making things easier' and 'usable' for users - surely rather than generating user awareness of their capabilities and skills this is actually preventing them from experiencing this..."

The things that are made more "useable" are largely tools. My MacBook is more useable than my PC, so it frees my creativity. Perhaps our job as designers is not to try and play down the complexity of the world, but to give people useable tools and strategies which they can use themselves to understand and work with that complexity.
Fergus Bisset Comment by Fergus Bisset on September 21, 2009 at 2:17pm
Great thoughts Mariya,
I'm a huge proponent of increased user empowerment/autonomy but I think this also has a huge implication on the role of designers which perhaps needs as much support as the users themselves - I guess that's where it really needs to be a shared goal for both users and designers. Perhaps this has always been the implicit aim of UCD/HCD methods but somehow these methods always seem to be highjacked and become an issue of user 'needs' as opposed to shared 'capabilities' between user and designer.

From my perspective this relates to your next, hugely valuable point, regarding user self-efficacy and perception of ability. How much is the designers role simply awaking this self belief and capability in their users?

Furthermore, how does this idea fit with the common trend in the industrial era of 'making things easier' and 'usable' for users - surely rather than generating user awareness of their capabilities and skills this is actually preventing them from experiencing this...How do we as designers encourage a greater degree of challenge and user self-reflection without overwhelming or intimidating them?

Thanks again for sharing these fascinating ideas.

Ferg
Adam StJohn Lawrence Comment by Adam StJohn Lawrence on September 21, 2009 at 1:32pm
Fergus,

It's a nice PDF, but I needed some time to figure out what was going on.

Some suggestions:

- make the "why" and "how" headings more prominent.
- do something to show that it is a continuuum - perhaps the old smiley-to-grumpy faces might work.
- I think the fact that both the why and the how contents are both "thoughts" is a little confusing. Could it be more like "what I think" vs "what I say"; or perhaps "what I think" vs "what I do"?

Just a couple of ideas, hope they are useful.

Adam
 

Members (17)

Fergus Bisset Adam StJohn Lawrence rufflemuffin Arne van Oosterom Kalle Buschmann Mark Whiting Mariya Loginova Nina Lysbakken Jakob Schneider Sylvain Cottong Suze Ingram Syamant Lauren Currie Marc Stickdorn Matt Currie Mireia olivier
 
 

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